Toolchains
The recompilers and runtimes that the game projects are built with. Most recomps pair one of these with a game-specific runtime, patches and renderer.
N64: Recompiled
Nintendo 64 · N64Recomp/N64Recomp · ★ 8,323
Tool to statically recompile N64 games into native executables
Used by: Conker's Bad Fur Day, Pokémon Snap, WWF No Mercy, Conker's Bad Fur Day, Donkey Kong 64, Banjo-Kazooie, Dinosaur Planet (2000 prototype), Mega Man 64, Bomberman 64, Mario Kart 64, Mystical Ninja Starring Goemon, Quest 64, Star Fox 64, The Legend of Zelda: Majora's Mask
XenonRecomp
Xbox 360 · hedge-dev/XenonRecomp · ★ 6,640
A tool for recompiling Xbox 360 games to native executables.
Used by: Sonic Unleashed
PS2Recomp
PlayStation 2 · ran-j/PS2Recomp · ★ 3,725
Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
ReXGlue SDK
Xbox 360 · rexglue/rexglue-sdk · ★ 1,199
Xbox 360 Recompilation Runtime and Toolkit
RecompOne
PlayStation · BlackLabelHQ/RecompOne · ★ 603
PSX Static Recompiler and Runtime, Not Affiliated With Sony or PlayStation
Used by: Castlevania: Symphony of the Night
ps3recomp
PlayStation 3 · sp00nznet/ps3recomp · ★ 599
Static recompilation runtime libraries for PlayStation 3 titles.
PSPRecomp
PSP · jessicanataliagta/PSPRecomp · ★ 244
A static recompilation framework for PSP software
ndsrecomp
Nintendo DS · RetroPortingToolKit/ndsrecomp · ★ 63
Very early pre-alpha Nintendo DS static recompiler research · source-only developer snapshot
Used by: Metroid Prime Hunters