About recomp.party
A plain list of console games you can play natively through a static recompilation or a source port — and a timeline of how fast that scene is moving.
What gets listed
- Static recompilations — the game's original machine code is translated ahead of time into a native program (for example with N64: Recompiled, XenonRecomp or ReXGlue).
- Source ports — the game is rebuilt from reconstructed source code, usually a community decompilation, for modern systems.
- A project needs at least one published release you can download and run with your own copy of the game. Work-in-progress repos without builds are left out until they ship.
What does not
Decompilation progress. Matching decompilations are research projects with their own communities, and progress leaderboards turned out to do more harm than good for them. We don't track percentages or rank anything by numbers. When a port builds on a decompilation, the project page credits it.
No game files, ROMs or links to them. Every project listed here requires your own legally obtained copy.
How projects get added
The list lives in data/projects.yaml. Each week an automated job searches GitHub and a few community feeds for new candidates, uses an AI model to sort out what is a real, playable project, and opens a pull request. A human reviews every entry before it goes live — the AI only suggests.
Know a project we missed? Suggest it or open a pull request.
Maintainers: corrections and opt-out
If your project is listed wrongly, or you'd rather not be listed at all,open an issue and we'll fix or remove it — no questions asked.
A word on downloads
Every download link points at the project's own GitHub releases; recomp.party hosts nothing. Projects are reviewed before they're listed, but builds come from third parties — prefer projects with public source, and be wary of anything asking for passwords or pointing to file-sharing sites.
Data
Release and repository data comes from the GitHub API and is refreshed every six hours. Supported operating systems are guessed from release file names, so they can be wrong. The site itself is static and built with Astro on GitHub Actions; the source is on GitHub.